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Originally Posted by
xcel30
Do you think this gear set has more power than others and is counteweighted by its limitations or this only applies to LMG builds? Do you consider this an LMG only set?
I am not sure that even without its limitations this gear set has more power than others. Certainly when used in what appears to be the intended configuration—a high weapon damage build—some parts of it are just lame, such as the two-piece +15% status effect damage or the chest +15% weapon damage. (See my post above for why that's really just a 5% buff, if even that.)
I'm not sure if I'd call it an LMG-only set, but it's certainly biased towards weapons with large magazines, and that's pushed a bit further by Perfect Sadist being on an LMG. But really the key element is that you must be able to easily kill enemies with a single magazine's worth of rounds (or ideally a bit less), so I think one might be able to make a reasonable go at this with a rifle with an extended mag as well. In fact, a rifle is the other weapon I currently use on my set, so I should try using it most of the time and see how that works out.
That said, I think the set would be much improved by removing the bias towards large magazines and thus removing the LMG bias. (I have stated in a previous post that basing the amount of HP ammo you give out on magazine size is a problem in my book, but I may not have been completely clear about this.)
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If your answers is that you see this pretty much an LMG set that can work with other weapons as secondaries sometimes because the LMGs magazines can rub off most of the ammo handling issue, we just see this set differently from one another and have to live with that.
I think we see the set differently from each other, but not for this reason. I think we're in agreement that the LMG bias should be removed.
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i want parts of it reworked because i feel that bleed has been tacked on to the set without thought...
Well, we'll probably never know for sure, but it looks to me as if very careful thought went into the use of bleed here. I think that bleed was picked specifically because it does very little damage, and so in the "serious" game (Challenging level and above) it serves as essentially just a management system to which the player must apply a reasonable amount of skill.
The rest of the set may not give you a reward justified by the amount of work and skill you put in to keep OD proc'd, but that's a (relatively) minor issue of balance of the reward within the game, not a reason to rework the entire set into what is essentially a completely different gearset (even if it has surface similarities).
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...and in my view if buffs were made to compensate the set being needlessly convoluted to use in groups or harder content, they would need to be huge to the point that the gap between power off and power on would be so big that set would feel atrocious with power off and OP with the power on.
That's quite possibly true. But you need to be very careful with judgements such as "needlessly hard to use" because that can oh so very easily be due to lack of skill on your part in that particular domain on your part (even if you are great at other parts of the game), or even just lack of the right practice, rather than an actual problem with the gear set itself. This is why I'm reserving judgement on this until I've rebuilt my set for higher damage and played it a lot more.
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That last point is what i meant with 8-80 which i beleive is a expression to something that goes from 0 to the max with nothing in between...
Not an expression I'm familiar with (though I am a native speaker), but thanks for the explanation.
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...so you either are most of the time feeling weak and useless but superman for two seconds (which only makes you feel worse when doesn't have everything working nicely) or you are superman most of the time and set is too strong.
Well, obviously we don't want the latter situation. But for the former situation we need to distinguish feelings from facts. If people can get good damage output from the set, and it doesn't make absolutely everyone feel bad, then the set has a place. And maybe others will try it, get used to it, and not feel so bad any more. If we took out everything that made some people feel bad, we'd probably remove everything in the game.
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In my view the other sets do this better since they have a nice buff with everything equipped but also give you a ceiling to improve if you play your cards right, this set doesn't give me that and think instead makes you weaker in it's neutral state (just equipped no hollow points yet).
Sure. Kicking it off (and keeping it proc'd) is part of the problem you have to solve, part of the "combat puzzle" as the developers put it. There's no reason to remove that puzzle from the game; those who don't like it can simply use a different gearset.
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These are my views on the set and why i think...the problem of getting there is too convoluted instead of it's fine being convoluted if i get to equally as super strong to compensate.
Well, just remember that it needs to provide an appropriate reward to those who are good at doing what's necessary to make the set work, and that won't be everyone. There are plenty of things in the game that work well for only a fraction of players; that's why there are so many things in the game. It gets coverage for everybody by having lots of variety, not by going for the lowest common denominator on just a few pieces of gear.