Problem with players making a "Rage quit".
Since a week I make a couple of games in the game mode "Breach" and 50% of the time 1 player leaves the game by making a "Rage quit", the problem is that you find yourself fighting with one player less so you are outnumbered and the difficulty of the game increases exponentially.
Many times when a player leaves the game by making the "Rage quit",it happens that he goes wild a general stampede and most of the team makes the "Rage quit" and you find yourself fighting alone with a team composed only by BOT.
I propose this solution:
To convince people to stay in the game when a "Rage quit" happens, I would propose that the team left outnumbered at the end of the game even if they lose is given more steel and more loot for weapon and armor pieces, the amount of steel and loot goes up exponentially depending on the amount of BOTs are in your team.