Builds for beginners in Normal raids
I see that many players who play raids in Discovery mode want to try their luck in Normal mode, but we know that in Normal mode, in addition to having more things to do, communication is one of the most important parts and enemies are "sponges of bullet" with very high damage (bridge between heroic and legendary) while Discovery is more Heroic.
The result of this is frustration, of course... when they call me, I even face the challenge, but already knowing that we won't even go beyond Boomer or Fieser, because besides the fact that most don't even have the idea of what to do, we still have generic builds, almost all offensive (DPS) and none defensive (tank) or technical (doctor).
So, ignoring the most important "player skill" factor (dodge, move, cover, aim, etc) and assume that 8 average players want to play both raids in NORMAL mode and you would be the leader who has the power to decide on the raids. 8 builds, how would you build 8 builds for raids in Normal mode?
For starters, I would ask each one to use a different specialization (two I could repeat, of course...) because they all give some small bonus to the team.
Once this is done, I would ask for 4 DPS, 2 Tanks, 1 Medic and maybe 1 Technician DPS, which would assemble the team like this:
Player 1 DPS: Firewall; (weapons that the player wants, as long as it is a shotgun and a submachine gun); 4 Hunters Fury items (and 2 of these have to be the backpack and the vest); the other two items would be a Badger Tuff (shotgun buff, but all or at least with the first red attribute, difficult but not impossible to get) and the other would be the submachine gun buff (Sokolov Concern)... and abilities: revive hive and striker shield.
Player 2 DPS: Gunner; (weapons of player choice); 4 items from the Striker Battlegear (2 has to be the backpack and the vest), the other two items would be buff items for the weapons the player chose, as for the abilities: revive hive and another one chosen by the player.
Player 3 Doctor: Technician; player choice (perhaps Capacitor or Scorpio?); 4 Future Initiative items (except gloves, but backpack and vest must have) BTSU Datagloves and 1 Alps Summit Armament and skills item, restorer hive and reinforcer chem launcher.
Player 4 Tank: Demolitionist; would suggest Scorpio or Liberty pistol (quick load, lots of damage) but leave player choice; 4 True Patriot items (except vest, but must have backpack), Tardigrade Armor System and the other item would be a Gila Guard. Skills: shield the player's choice and the other his choice.
Player 5 Tank: Survivalist; (same weapon suggestion as above) Foundry Bulwark mask, gloves and holster; Belstone Armory backpack with Vigilance talent; vest named Pointman, by Gila Guard and Sawyers Kneepads; skills: shield player choice depending on choice of weapons and Mender seeker mine.
Player 6 DPS: Sharpshooter; weapons of the player's choice, however one has to be a sniper rifle or common rifle and the pistol should be a D50 or some of the exotic ones; mask named Punch Drunk (Douglas & Harding); Airald Holdings or Providence Defense or Overloads Armament backpack (according to the chosen weapons); vest named Chainkiller (Walker, Harris & Co.); gloves and knee pads following the same idea as the backpack, if I used Airald in the backpack, then I can only use Providence or another buff item for my other weapon and finally the exotic Dodge City Gunslinger holster to buff the pistol damage, as for skills: revive hive and I think maybe the achilles pulse could help the damage even more.
Player 7 DPS: Specialization of the player's choice; weapons of the player's choice; Coyote Mask; 4 Negotiator Dilemma items (backpack and vest) and the other item would be one that buffs this player's main weapon. Skills: revive hive and other player choice.
Player 8 Doctor or DPS Technician: Techinician suggestion, would let the player choose what was best for him: be more of a doctor for the team or be a DPS Technician (skills damage), depending on the others players, it would be even better to have this "DPS" more than another doctor, here he would be free to build his build, but having to be one of two options: either doctor or DPS technician.
Of course there are other things like the CHC limit, some weapon talents that help the team, the MODs and the secondary attributes that I haven't talked about so I don't prolong anymore, in fact I don't even know if all these buffs are cumulative or if the game limits its use, the proposal here is to try to take 8 solo players from Discovery and make them the most "experienced" in the Normal raid, taking into account the BUILD topic... other things like "player skill" or "watched videos on YouTube to learn what to do in the raid" is another story.