Originally Posted by
Marriorqq
to
LMB4ever
I have a translation problem, but I tried to explain your question.
1. Explosive damage is the characteristic that the highest damage of the center point decreases toward the surroundings, so you may have the doubt that the data is tested incorrectly. This is also the reason why I use the exotic mask of the despicable person (status damage does not have this feature of explosive damage), and If I configure it like that, the total damage in the state will be greater than the explosion damage.
2. You have to understand the injury formula first, I am a little forgotten, probably reply:
"Your skill's original damage" x (1+ "skill damage" increase on the attribute) x "total skill damage bonus" x explosion damage bonus x independent like a glass cannon)
If you take the actual equipment value into the calculation, because the damage is related to the marginal benefit, so in the case of maximum, the independent multiplication benefit of the glass cannon is very high and it "increases all damage."
3. Kinetic Momentum: Someone told me before that the algorithm of this talent is quite special, the stacking effect is 1.15x1.15=1.3225, you can check it out.