Combat Medic (Specialisation)
Signature weapon is a not a weapon now.
But it's a Support Station like Div 1.
4 charges no reload. (Or 8 charges for raid)
Each charge revives, heals and/or boosts.
- Pick up from unconscious, get full armor as well.
- Pick up from down, get full armor & overheal.
- Only healed, get overheal & armor kits restock.
- Allready full, get overheal,armor kits restock, and 30% weapon damage till overheal is gone.
- Everyone has 100% hazard protection for 30sec.
*Overheal is 3x the armor of the Combat medic.
*Overheal fades away after 30 seconds.
-------------------------------------------------
Edit: Solo play.
If you go down:
It works as a revive hive, only picks you up once.
And that is only if it's fully charged.
------------------------------------------------
Group Signature ammo acquisition Passive talent.
Healing 2 team mates at the same time.
Adds 1 to the group members ammo bar
Support Station charges acquisition Passive talent.
Killing an enemy while at full armor.
Adds 3 to the ammo bar.
------------------------------------------------
Armor kit talent.
Repairs 100% of your armor.
Repairs 40% of teams armor.
And 15% weapon/skill dmg to team for 10sec.
In range of 15 meters.
Passive talent.
Manual picking up team mates is 50% faster.
Passive talent.
15% damage to elites.
Grenade.
Instead of grenades you have 5 extra armor kits.
You can throw them to your team mates.
Or use them yourself.
------------------------------------------------
Skill upgrade and (usefull) mods.
Overheal Chem launcher.
30% Duration mod.
20% Heal mod.
This overheal gives 1x the armor of the healer.
I wanted to say Defibrillator chemlauncher...
But I could already hear people cry so.
Or Revive drone but same thing and there would be an argument for the already existing scan drone. (that nobody uses)
------------------------------------------------
The 4 bottom right talents.
- Allies that are healed by you get 100% hazard protection for 10sec.
- Ignore disruptions, can only trigger once every 60sec
- 15% outgoing healing when in cover.
- 50% pulse resistance
-----------------------------------------------
Weapons and special pistol.
15 points for 5% weapon damage. (Max 15%.)
Pistol: LMB Special (i don't know)
First wave X-45
Headshots reduce heal skills cooldown by 5%.
Can only trigger once every 10-15sec.
-------------------------------------------------
Let me know what you think.