Designer's note for Y6S1.3
https://www.ubisoft.com/en-us/game/r...piYEb3lNJEqA4F
https://staticctf.akamaized.net/J3yJ...Matrix_Att.png
https://staticctf.akamaized.net/J3yJ...Matrix_Def.png
Honestly some curious stuff by changing weapon magazine sizes more often, wonder if extended magazines could also appear as form of buffs to some characters. Honestly seeing how ash is becoming Jager 2 but for attacking nerfing her the same way could seem like the right way to tackle her pickrate, make the R4-C have more recoil and smaller magazine to make her fragging a bit less "free", similar to jackal that just had a stupidly good gun and gadget that pretty much let him get kills with low effort.
Honestly surprised by the tachanka buffs, honestly was expecting him to be ignored again in a "we already reworked him now leave us alone" scenario but happy that isn't the case and they really want to make him a good alternative instead, will save my comments about his performance until more is shown.
Another point that surprised me is how gun-ho they appear with some of those drastic changes but no comment was made regarding the tested nokk buff, funny how meta operators get changes on demand but others that could be added to relevancy take a loooong time.
Lastly if magazine capacity is something worth looking for, then might i suggest you increase shields total ammo and pistol magazine size to 21+ bullets? their hipfire is useless so they at least being able to use some sort of supressing fire to keep people from just walking foward and meleeing them (as your own data shows they are not a threat or used frequently), they are still underperforming