Resident evil, vast difference between general NPC and bosses.
I have really enjoyed cruising around the Resident Evil area, the average NPC is easy to kill, yellow NPC’s take a bit but good fun and challenging.
The big yellow guys take some work but still ok and good feeling to get them down.
My build is ok but nothing special, as 498 to 510 on old scale but now at level 30 to 34 it is good in general play.
But when you hit the big bosses in the Resident Evil, my gear is crap despite rifle head shots at 188k, LMG with 130 mag, 7 head shots with the TAC 50, repeated runs with the turret and hand grenades, just make incredibly slow inroads, multiple restocks of ammo but eventually you run out of armour kits and die.
Seem to be back in div 1 days of bullet sponge bosses, takes 1000 rounds to get them down.
Maybe my issue is I want to chill playing the game not lose an hour plus to get a boss, not wanting to exhaust myself playing the game.
Npc’s in the boss missions are ordinary, easy to kill but the boss is off the scale.
Most agents who like a real test will not understand, but I play to take time out.
Been back playing div 1 for a while and also div 2, enjoying it, cruising both areas has been fun but the gap to RE is huge, maybe not my taste but I do not see why it takes so much to beat them, when if they died after 300 - 400, would that be any less satisfying.