Three things I wish Far Cry 6 won't have
1. No force calling like in Far Cry 5.
Didn't like having to stand idle, wait for them to hit me and capture me. Made me feel silly. Fighting them back as long as I could gave me vanity; It was futile in my personal opinion.
2. Perk/Skill points should be earned by experience and not by collecting certain items.
I, personally, like the old classic way of character progression; Gaining xp by doing missions, clearing locations, and killing enemies. Collecting certain items (magazines) to earn "extra" skill points would be amazing but if that's the only way or main way to earn skill points? Well, I find that unappealing. Not fun at all.
3. Not "having to" replay outposts.
I believe outposts activity is what gives Far Cry series its charm. But being forced to replay them for obtaining crucial resources for progression, like in New Dawn, was not really thrilling. "Being able to" play outposts again, for extra rewards and such, would be nice but I'd rather have more outposts than "having" to play them again.
[Added later; I couldn't think of it before]
4. When you ram a person straight on with your car, they don't just get pushed, they should actually be struck.
In Far Cry 5, I had to do those challenges like being forced to do something I don't want to and one of it was ramming enemies with your car. I did it with my small truck, big enough to shatter someone's bones, and was shocked to see the people I hit just gets pushed, slowly falls down eventually. They stand back up like nothing happened. Hahahaha. This should not be descended down to Far Cry 6.
*Edit: Things others suggested that I agree
1. No re-use of take-down animations; New take-down moves would be nice.