Not happy with Achilles Pulse!
I've been reviewing YouTube reviews on the Achilles Pulse, as per the PTS server and I have to say... W... T... F... Bull$hit is this!
The current functionality, where you get 1 to 3 random spots highlighted to inflict head-shot damage is just confusing, inefficient and down right clunky. Seriously UbiSoft, your game designers can do better than this, surly!
This is how it SHOULD work.
Achilles Pulse targeted at a single target as it currently does.
When you pulse your target, the Achilles Weakness de-buff is applied.
For each skill tier the agent possess:
- 10 seconds de-buff duration, reduced by target pulse resistance.
- Body shots have 10% of inflicting Head-shot damage.
- Head-shot damage increased by 10%
If agents skills are on OverCharge when Achilles pulse is applied, the de-buff statistics are:
- 120 second duration, reduced by target pulse resistance.
- 100% of body shots will inflict head-shot damage.
- Head-shot damage increased by 100%