Ah yes, because the Imperial Dynasty holster being OP caused the player base to dive :rolleyes:
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Zone health should be removed, because now it favours snipers...making it less useful for other weapon types.
I'm only here to shoot things. Having a skill that makes shooting things better [or in this case, eliminating the only weakness of one build] is an improvement for me.
I probably won't use this skill either [I'd rather have the extra XP of the Skill limiting directives]. I rarely ever use mine now. But this could be the best skill for me.
Yes, because many of them are stupid - for example.
I already listed a few examples where feedback was acted on. For another example, Merphee suggested adding optional objectives to Summit. Which we got in the form of challenges. And we know they're going to change the costs associated with optimization.
You also need to remember that "good" is always subjective. Someone considers the Scorpio OP for example - who should the devs listen to? Or if you really want to rile people up, bring up the idea of a "PvE Dark Zone" :nonchalance:
Point being, it's good that players provide constructive feedback. However, devs need to consider the broader impact of any changes - i.e. how does it affect PvE vs PvP (whether they do a good job at this is a separate question), how much effort would it take to develop, what impact would it have on performance, how would it affect other game mechanics?
Having a highlighted "head" could never be better than the jammer pulse. Two hits from the jammer and purple warhounds deconstruct, all while shooting something else entirely.
The Achilles pulse is just not well thought out. I have zero use for a passive skill and that says nothing about how boring a skill it is. No to boring skills!
This thing will NEVER get used on console.
Achillies pulse was thought out with Named enemies in mind. Why would you bother using it against red bars or basic elites in the first place?
For example, Striker gear set.
Everybody complain, that they can't keep stacks for long during missions. Guess what? You don't have to. Those stacks can increase your damage drastically. I mean, really. Chameleon, Memento, 4pc Striker. Critical hits with 60% crit chance goes up 900k per bullet (headshot) with 1000+ RPM. It melts tanks or robots, since i can easily get all stacks. That is the way of playing that set (you don't need that much damage against red or purple bars anyway).
Same goes to Achillies pulse. It was made to finish off fat targets. So pulse a fat elite/named enemy, shoot him down way quicker. Done.