Settlers 7 HE - LAN games have begun to desync every time
Hi, I have been enjoying playing this in 2 player co-op on LAN, then around December time, our games multiplayer games began crashing, usually within the first 5 minutes or so.- with a desync detected error. Previously this happened on rare occasions and we found multiplayer was stable after restarting pcs. Now it's happening every time (10+ attempts in recent weeks)
I dont understand what goes into running this game in multiplayer or where the fault could be, but we'd really like to be able to play it again.
This now happens every time we attempt to play multiplayer - both with various standard maps, as well as maps I modified by mapforge to increase victory points (both cases worked fine before december). Also map size doesnt seem to make a difference - it at least affects maps from huge to medium.
Any advice would be appreciated, would love to be able to play again.
Some things I dont understand about the architecture:
What does desync really mean? Is the network lag between the two pc's too great to support multiplayer? (its a gigabit network with not much other traffic)
We are playing on LAN, but is our mutiplayer session going through a web server? (trying to understand if the issue is definitely within the LAN side)
If it is going through some Ubisoft server, have there been any updates to the server that have caused instability for others?
Below is an extract from a recent desync log:
[ 2021/01/20 20:36:43: 380 ]BootUp Network Engine.
Loading map: Maps\Menu\Castle_Forge_Map using template (none)
OnFirstFrame
Loading screen counter: 299 of total 300
Timestamp: 369372106264
[ 2021/01/20 20:39:15: 2 ]Player 1 initialized in state engine!
[ 2021/01/20 20:39:15: 2 ]Player 4 initialized in state engine!
[ 2021/01/20 20:39:15: 2 ]Size of m_StatePlayerInformation: 2
Loading map: Maps\Skirmish\s02_m05_Twin_Peaks using template (none)
OnFirstFrame
Loading screen counter: 343 of total 300
Timestamp: 2302113054624
Desync detected in turn: 761
Message tracer:
********** DETAILED DESYNC INFORMATION **********
ActivePlayers: 4
AnimalsCount: 230
AnimatedDoodadsCount: 19394
BattlefieldCount: 0
BlueShellCount: 0
BridgesCount: 32
BuildingsCount: 14
CampCount: 40
CarriersCount: 19
ClericsCount: 0
CliffsCount: 17422
CombatCount: 0
ConstructionBuildingCount: 4
ConstructionSiteCount: 31
ConstructorsCount: 12
ConsumerBuildingCount: 15
Coop mode: 1
CultureDoodadsCount: 0
DecoTreesCount: 5320
FieldsCount: 5
FortificationsCount: 516
GatherersCount: 0
GeneralsCount: 27
LogTaskCount: 166
MilitaryUnitsCount: 332
MineCount: 30
OrnamentalsCount: 10
PileCount: 111
QuestCount: 294
RandomCount: 26132
RandomSeed: 97000140
RefinersCount: 0
SoundsourcesCount: 67
SpawnsCount: 58
SpecialEffectsCount: 0
StorehouseCount: 13
StreetsCount: 1509
TechSlotCount: 22
TradersCount: 0
TreeCount: 37831
WinnerID: 255
WorkshopCount: 11
evm: 0
*************************************************
Loading map: Maps\Menu\Castle_Forge_Map using template (none)
OnFirstFrame
Loading screen counter: 299 of total 300
Timestamp: 3642146769697
[ 2021/01/20 20:41:58: 853 ]ShutDown Network Engine.
TMemoryVector - Total amount of leaked memory: 0 Bytes found.