Originally Posted by
MCBooma16
Zhanhu is listed as a dodge specialist, but everything he does feels kinda clunky and it feels like there's too much time in between dodge attacks. I usually try and keep my chains going by using his dodging abilities but it feels kinda terrible. Zhanhu can cancel his recoveries with dodges, but he can't cancel his heavy startups or finishers with dodges. I think that's an issue, because if he's a dodge specialist he should be able to do a myriad of different dodge options.
He also just needs to be quicker. Again, his flow doesn't feel good. Everyone resorts to his UB finisher pressure because his infinite chain possibilities with dodges don't work. His zone is reactable even on console and makes it extremely easy to deflect since it has undodgeable properties.
His superior block/deflect palm strike option has SOME utility. It can ledge or spike, but it doesn't actually guarantee damage. It should push back farther and be able to wallsplat. It's greatest feature right now is it stuns the opponent, but that doesn't do too much against someone who's really paying attention.
Some form or soft feint would be interesting, because it would match his graceful style.
To sum up, he needs to be able to dodge cancel literally everything from heavy startups to whiffs to even unblockable light and heavy finishers for more versatility. He needs to be faster so his kit flows better. His zone needs to be faster as to not be a dead move. His superior block/deflect needs more utility to make it more of a viable option for any scenario. Some form of soft feint would improve his mixup game a little without deviating too much from his graceful style.