Operator balance, cheating, toxicity.
Weapons and speed of an operator mean more than anything in a twitch cod like shooter that this game has become. Some characters have laser guided LMGs, some have decent guns but move so fast you can't hit them with bullets, others have pretty average guns and are 2 speeds.
3 armours are useless....like how the **** did the devs decide that having some operators moving way faster than others, in an ONLINE shooter where latency is always going to be present, would work out fairly? And on top of that they move around at 1/4th of the volume? In a game where sounds so important.
A game with the same principles as this, but where everyone was the same speed and had the same guns available would be so much more enjoyable than this. But unfortunately nothing like that exists on console atm.
I don't get how a game that's been out for so long and is aimed at a 'competitive' scene can have such a huge difference in available operators. It doesn't make any sense. Then to top it off Ubi will release charts showing the obvious, that some operators are either broken good or broken bad, and will then proceed to make buffs and nerfs that don't correlate whatsoever to the charts they have just released.
Mouse and keyboard users seem like so much more common than they once were as soon as you hit gold 3.
Teamkilling In ranked happens way more often recently too.
This game is in a sorry state. And I know some die hard fans are probably gonna pick me apart for most of what I've said, but I've been playing this game for years now but have never disliked playing it as much as I do right now, which is a shame because I like the idea of the game, the execution is just letting it down.