Yet Another Ongoing Directive Idea
Yet another thought I had. No idea why I'm still posting these, not like the devs care (at least, no one important) at this point judging by their completely detached response to any criticism of the Optimization Station. Not to mention implementing such a divisive mechanic right before the notoriously long Swedish winter holiday period. But, enough of that, back to my once-beloved gear set, Ongoing Directive:
- 2+ Pieces: 10% Weapon Damage
- 3+ Pieces: 20% Weapon Handling
- 4+ Pieces: Rules of Engagement
- For each enemy you damage with a grenade, gain 15s of Hollow Point Ammo, up to a maximum of 30s.
- Hollow Point Ammo: Grants 20% damage amplification.
- Killing an enemy refreshes 2s of Hollow Point Ammo.
- Chestpiece Talent: Parabellum Rounds
- Increases Hollow Point Ammo damage amplification to 35%.
- Backpack Talent: Trauma Expert
- Increase talent refresh on kill to 5s.
- Apply Bleed to all enemies you shoot when Hollow-Point Ammo is active.
So, Hollow Point Ammo gets changed from a special ammo type to a buff, which is activated by damaging enemies with a grenade. No more silly limitations by your magazine. The duration of the talent can also be increased by damaging more enemies with the same grenade, and you refresh some of that duration with each weapon kill. The chestpiece increases the damage you do as it did before. The backpack increases the talent refresh and adds Bleed to your attacks when the talent is active - the backpack had to be genuinely useful.
Throw a grenade, then kill everything in the room. Nice and simple.