Do I have to complete more than one mission to acquire the mask , thanks
Printable View
Do I have to complete more than one mission to acquire the mask , thanks
Yes. You can go to the Commendations, then select the Assault GE page. Inside it will list what you have done and what remains. If I remember correctly, that one requires running all GE missions with one of the two harder modifiers in place and in coop flawless (no one being downed). It is fairly easy with the exception Falcon's Lost and that will test your patience. Normally I don't find that mission that hard on challenging with at least one other person that knows what they are doing or can at least follow instructions. However, with this GE and those modifiers, those snipers hit like a freight train. Most people run it with Nomad builds so you have some cushion when trying to go flawless. A lot of people try to get the no downed and no healing skills in the same run. It is straightforward on the other missions, especially on hard but not so much on the incursion with a minimum difficulty of challenging.
You may be in the same boat I am with my newest account. I have a few completed classy gear sets, but they are not the ones I want for that mission flawless (Sentry, Deadeye, Striker, Reclaimer) optimized or even really rolled the way I want them. This is especially true with kneepads and gloves since so many of the talents need to align. Even with being able to re-roll 2, they are still hard to get exactly what I am after. Unless I get some better striker pieces, I am not even going to try to attempt trying to run Falcon's Lost flawless. I hope they once again extend the GE calendar and by then I'll have this 3rd account ready to go. I've got all of the commendations done for all GE's on both my other accounts but not this one.
Interesting note about Falcon's Lost... It is the only Incursion that is possible to run solo but is quite tough even on Challenging (vs Heroic).
Sorry to correct you here but I did run Clear Sky solo with Nomad build. Not easy but also not impossible when you know where AI (which ones) are coming from. Using the nomad to get the clowns mask can result in failure. If not mistaken all team members must stay alive, one down and it's over. This also applies to players that use Nomad, when the auto revive kicks in you were down.
It is one of the hardest chalenges in the game getting that mask and finding a good team that knows how to survive and work together, watching each others back.
No problem at all. I hadn't ever heard of, nor seen it done. I generally put "I believe" in the front but didn't. I know Dragons nest requires 2 or more, and so does Stolen Signal (preferably 3 or more).
I know back early in the GE's life Nomad would kill the no downed commendation, but I haven't had it ruin any for me when I have ran it over the last year and a half or two years. But, full disclosure I generally run D3 or Tactician when I am going for a Flawless run. To run Falcon's Lost solo, you will need "turret bait". You turn off the turret on your side then drop a turret or support station. The turret on the other side will focus on it giving you JUST enough time to get the bomb planted. You will take damage as you leave it though as it will have destroyed your dropped item by then. At least it keeps you from getting stun locked by the turret while trying to place the C4.
Echo, I think you are a day one player. Did you ever see how people used the mobile cover and glitch through the wall into Falcon Lost before the fight actually started? They then would just sticky the APC for the next 20 minutes until it blew up since no enemies ever spawned go deliver the C4. It was amusing to watch, but I'll never figure out how/why people look to glitch like that. It has long been patched though thankfully.
I agree Falcon's Lost no down was among the toughest, at least during the GE. Those snipers hit like a truck with their added damage. Normally 2 people that know what they are doing can breeze through it. That GE modifier sure changes that though.
@Bambihunter71
Yes I know there was the APC bug where you could actually get inside it. Haven't used it myself but it was rather funny it was possible. The snipers are worst part as their range and thus added damage could be to much to handle for players that aren't using right builds. On the other hand, you can also play the mission by staying at left side after entering so they can't hit you while below them. I preferred to go up stairs on right and stay on platform as team. Only few times you need to be aware of NPCs that come out the door, but for all others it's easy since they will always come up the stairs on either side. For snipers you have good cover behind the generators and with riffle and/or good aim with strong AR they aren't that much of a problem.
But every mission has 'glitches' that can be used to make it a lot easier. Best example is Dragon's Nest where in last section you need to run up to left corner and stay low in trench. You can avoid all the fire put on the floors with ease, but only have to take out the NPCs quickly that spawn at the door. Also have great cover for the snipers the spawn on the other side. Only times you need to get out is when you have to push buttons, but with Nomad isn't a big deal.
I am nearly positive the mission bypass bug for Falcon's Lost was patched a long time ago. It involved mobile cover is really all I remember and somehow it glitched you through the wall. Probably similar how many games if you park a vehicle by a door, it can put you on the other side of the door when you exit the vehicle.
I used to go to the right rear area where you are talking on Falcon, but for some reason most want to go to the hole in the center. We ran the right corner before with 2 Final Measure, 1 D3, and 1 Nomad. It felt almost like cheating it was so easy. D3 covered our 6 and spawns from that door. Nomad was button pusher or TNT carrier (D3 the other). Along with 2 FM's, you rarely even had to move from the APC shots.
In the middle is also great place to sit but not during this event. Snipers can hit you through the tiniest holes. You can barely see where they are which is same with other NPCs and the drones. In some cases it really becomes a death trap when you're in there, especially when 1 or 2 players are downed. Usually only play incursions with Striker (bullfrog+showstopper) or Nomad (P416 with three health talents) in case I need to stay alive all the time. And of course D3 for Stolen Signal or whenever there are hunters involved. So good chasing them around with shield and they aren't able to do any damage. And of course in legendary missions, catching most of the bullets when AI focuses on shield while other team players can shoot without getting a lot of hits.