Making Specializations, Special
Bear with me, this will be long. I want to make Specializations more relevant, and encourage folks to fill roles. Just a starting point of discussion, as I may have overlooked some things [plan to make a formal Suggestion after some discussion and refinement]. Also not 100% on what to do with Talents for Chest/Backpack & Weapons - I think there should be some shuffling/adjustment, plus weighting changes for RNG [certain talents more likely to drop on certain weapons/brands], maybe some removals/additions too [follow up post, eventually]. I know some of the suggestions will ruffle some feathers, so I’ll get the big two out of the way first.
First move: Remove the WD Wheel [yes, you just lost 15% WD, but you’re gaining Talents! - attachments added to normal pool once you've fully unlocked Spec it used to be paired with]
Instead, you’ll have an OR option for up to 4 additional Talents [of 8 available, in pairs.. still have Chest/Backpack/Weapon Talents]
Second: Crusader shield is no longer a universal skill
The Crusader Shield is now auto-procc’d for each Specialization Weapon - so anytime you pull out your spec weapon, you have some extra protection. The Firewall “Crusader Shield”, now belongs to Survivalist [I’ve slightly changed some roles]. These are the only two ways to have a Crusader Shield now.
**These are all geared for PvE, some might need PvP modifiers**
Sharpshooter: Tac-50
“Special Skill”: Placed Cover [Fixed Placement Bulwark Shield] or keep Recon Drone?
“Special Ability”: Penetrate [10% of MMR damage ignores Armor/Plates]
“Shared Bonus”: 15% Headshot Damage
Sidearm: Mozambique Special
Grenade: Flash
Build Boost: 10% Damage to Armor
Talents:
Overwatch OR Leadership
Concussion OR Entrench
Optimized [15% WH] or Distance [25% Optimal Range]
Rifleman or Ranger
Demolitionist: Grenade Launcher [Boom/QCQ]
“Special Skill”: Mortar Turret
“Special Ability”: Chef's Kiss [15% Explosive Damage, +To Order]
“Shared Bonus”: Shrug off an Explosion [60s cooldown, reset with Spec Weapon DMG]
Sidearm: Orbit
Grenade: Cluster
Build Boost: Armor on Kill [10%]
Talents:
Explosive Delivery OR Mad Bomber
Clutch OR Gunslinger
Cannon OR Protected Deploy
Allegro [10% ROF] OR Greased [25% Swap Speed]
Survivalist: Crossbow [now Tank/Support]
“Special Skill”: “Firewall” Crusader Shield
“Special Ability”: 50% Bonus Armor on Armor Break [like weaker non-shared Tardigrade, with no reset mechanic]
“Shared Bonus”: Protected Reload [25%]
Sidearm: perfect Preservation Tactical 1911
Grenade: Foam
Build Boost: 10% Damage to Targets Out of Cover
Talents:
Protector OR Vanguard
Efficient OR Energize
Stop, Drop & Roll OR Wascally
Preservation OR Blacksmith
Technician: Hunter EMP/Disrupt [Does Vile Dot Damage]? or just fix the Rocket Launcher
“Special Skill”: Artificer Hive
“Special Ability”: Mr. Wizard [+1Skill Tier]
“Shared Bonus”: Immune to Disrupt/Shock w/in 7m of a skill [or Technician]
Sidearm: perfect In Sync X-45
Grenade: EMP
Build Boost: 15% Damage to Health & Skills/Electronics
Talents:
Tag Team OR Skilled
Overclock OR Tamper Proof
Spike OR Reformation
Terminate OR Rooted
Gunner: Mini-Gun [now LMG/Support]
“Special Skill”: Support Station [Healing OR Special Ammo]
“Special Ability”: Patience [3% aRegen while in Cover, due to gear/brand changes/additions]
“Shared Bonus”: improved Overwhelm ["from all sources", like Opportunist]
Sidearm: Diceros Special
Grenade: Frag
Build Boost: Stagger [shooting enemies reduces their movement speed by 20%]
Talents:
Braced OR Composure
Bloodsucker OR Double Duty [share 10% Ammo on reload from empty]
Steady Handed OR Frenzy
Overflowing OR Extra [20% Mag Capacity]
Firewall: Flamethrower [now Status]
“Special Skill”: Banshee Pulse
“Special Ability”: 10m Fire on Armor Break
“Shared Bonus”: 10% Damage to Status Effected Enemies
Sidearm: Firestarter
Grenade: Incendiary
Build Boost: 20% Hazard Protection
Talents:
Trauma OR Creeping Death
Wicked OR Galvanized
Reassigned OR Vindictive
Perpetuation OR Centered