New set + New weapons = Powerful turret/drone build?
Exotic - Capacitor
Assault Rifle based upon the PDR.
Rewarded by completing 5 Summit Challenge in a single ascent
Talent - Capacitance
Shooting enemies builds stacks to a cap of 50. Each stack grants 1% Skill Damage. After 5 seconds, stacks decay 1 per second.
For each utility core gain 5% Weapon Damage.
"Rigger" Set bonuses:
2+ Piece Bonus: +15% Skill Haste
3+ Piece Bonus: +15% Skill Duration
4+ Piece Bonus: "Tend and Befriend"
Interacting with your deployed skills grants the skill 25% skill damage for 10s. This buff cannot be refreshed.
Interactions include:
Using / Deploying the Skill
Changing the skills target
Healing the skill
4+ Chest:
Increase the damage buff from 25% to 50%
4+ Backpack
Cancelling your skills will reset their cooldown.
Here's what I'm thinking:
Technician specialization
Memento Backpack
4pc Rigger set including the chest for the 50% bonus.
Fenris brand piece for AR damage.
That's going to be Tier 6 skills with 1 armor and 2 red cores. AR damage will be effectively 4 red cores due to the weapon talent, making it very respectable. But holy crap will your turret and drone damage be through the roof! Tier 6 plus 50% damage from the set, plus 50% damage from Capacitor, Plus Memento! You want to talk about things melting?
What do you guys think? This seems almost too OP.
Alternatively, you could swap one of the skills for a Tier 6 Crusader or Firewall shield. That might be also VERY good in many situations.
EDIT: OMG...gross! If you use the chest piece for your branded piece, and you go with Kinetic Momentum....as long as both your drone and turret are out you'll end up with 55% skill damage(25 from Rigger, 15 from each skill stack of kinetic momentum). Uhg....if you use Wyvern instead of Fenris, you'll get ANOTHER 10% skill damage.
Holy Crap this build is going to be off the charts!