A nerf idea for DAR and Pope Timmy
l have a good idea would be to make the battle cry effects only activate when they are played by the player, making them not activate their effects when revived, (this is already used in card games like Heartstone), so DAR would not duplicate effects like Craig Inca or Ninjew, but it would still be used to recharge the life of an expensive card and activate last breaths.
I think it would be a more effective Nerf than just raising the cost of the card. What do you think, do you have any other ideas to solve the problem that these two cards entail?