NPC Imbalance has reached a tipping point
Hey there. I'm poodros. I will get straight to the point
So, I was running summit on solo some weeks ago and, as it was to be expected, NPCs killed me. Of course, I revived and got killed again after, but there was something I noticed in the death screen.
Before respawning, I saw that an elite had hit me for 995K damage, which wasn't very surprising, until I saw that the red bar NPC that actually killed me twice had hit me for 1 million damage.
I don't run Protection from Elite Mods and have most if not all of my gear attributes and gear mods focused at Crit Chance and Crit Damage. I run 4p Hunter's Fury, Memento and a Walker Harris chest piece with Glass Cannon.
Even when taking Glass Cannon into consideration, it seems quite absurd to me that somehow a red bar NPC can hit harder than elite NPCs in the same period of time.
And this is one occasion that I have memory of, but it can very well happen again and that is what is really concerning.
NPCs really need serious balancing passes and, ideally, should at most do only 350K damage, simply because they are supposed to be weak and easy to get rid off and should only chip at your armor not savagely melt you down in a system tick