Hitting the spot in the DZ
You wanna know what would hit the spot? Dynamic events in the DZ. Now listen.
Contaminated Extraction
Every X minutes (similar to DZ drops) a contaminated item (not loot) is dropped within the DZ. (could be the suitcase like in single player missions also) SHD agents must collect and extract the item while fighting off any rogues trying to stop them. The even last X minutes, SHD agents win rewards if extracted, rogues win rewards if they prevent SHD from extracting in the event given time. (Only SHD agents can pick up the contaminated item.)
Alternatively both rogues and SHD agents fight to extract to contaminated loot. Putting rogues and SHD up against eachother to extract the item.
VIP Extraction
Every X minutes a VIP would spawn in a random location (presumed lost or trapped in the DZ who need SHD help) within the DZ and SHD agents must extract them (Similar to the President extract in the single player mission.) Rogues must kill the VIP or prevent SHD agents from extracting the VIP within X minutes. (Only a single SHD agent can "Lead" the VIP. Similar to the mechanics in Ghost Recon Breakpoint.)
Bounties
Similar to bounties in the open world. SHD agents can activate a bounty on a (AI) rogue agent within the DZ. When this event is activated [Bounty can be activated a a SHD terminal] SHD agents must kill the rogue agent and other player rogues must fight against SHD players and protect the rogue agent. This event ends if the (AI) rogue is killed or if the rogue isn't killed within the time limit.
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Events like this would spice up the dynamic of the DZ. Pitting rogues and SHD players against each other. While also building the ambiguity of fellow SHD agents turning rogue at any point during these events. Seeing events like this introduced in the DZ would really bake some cake.
P.S a single Dark Zone implemented in WONY (with these additions) would also hit said spot.
What do you fellers think?