Straight up most people I know and even a lot of what you read on reddit is people leaving the game because of the sheer amount of rng meaning they can never actually finish builds or complete anything and being frustrated.
Had the optimization station been added months ago and they focused on adding new content instead of endless loot changes then I'd wager a good number of them would still play.
There's a sense of satisfaction when you actually finish something or complete something and its rewarding which not only keeps players playing but also makes the game more fun as they can then focus on the next build idea they have and the next and so on instead of being frustrated all the time as theycan never progress. And with a continuous supply of new content instead of those loot changes and tweaks the game today would be much much healthir and likely have muchmore to do.
However as in its current state most players have been incredibly frustrated for months and months because they can't make progress and actually complete there builds and no amount of loot changes will address that issue once you get past a certain point.
When your rolls are 25% getting upgrades is easy as pie...
When you're rolls are 50% its a bit harder.
When your rolls are 75% getting anything thats an upgrade is very rare. And
At 85-90% its borderline impossible to get an upgrade and that has driven more players away from the game than the optimization station ever could or would have.
Many players including myself have so many bits of gear in the stash that we'll use on a build idea we have one day. however that day never comes as players can never finish the builds we already have. the optimization station has the potential to add a whole new wave of life to the game by allowing the developers to then shift there focus to actual content whichis why they honestly should have added it ages ago.


