Originally Posted by
Knight_Raime
While it is true that the developers initially designed her around trading I think the more apparent design of the hero is her potential to be a vortex hero. For those unaware of what a vortex is I shall explain.
Essentially a vortex is a situation in which the person is in an oki state (oki meaning on the ground,) and is forced to make the same read repeatedly. And regardless of the outcome of said read it will lead back into itself and force you to make the same read again.
However For honor is a non traditional fighting game. In other fighters you typically have a knock down state. FH doesn't have this as a universal mechanic. Also even vortex heros have more tools in their kit. In FH kits live and die by their gimmicks. Hitokiri's issue and why I don't personally consider her a vortex hero is because blocking her heavy allows most of the heros in the game to nullify most or all of her mix up. Not only that but if she leads into her mix up with a light attack you can roll away from the mix up entirely.
So I think going forward instead of trying to find some way to make armor work in her kit by changing the timing/adding more armor like you're suggesting that we find ways to make this Vortex more usable. I shall offer some suggestions:
-Zone and forward dodge heavy both lead into the mugen-ryu state. Meaning they're chain starters now for kick and sweep specifically. Not heavies or lights.
-Fully charged unblockables now lead into the mugen-ryu state. meaning you can chain back into kick and sweep.
-You can now soft feint charged heavies into uncharged kick.
-You can now input sweep after a heavy with back plus GB.
-Charging the kick doesn't lead into sweep anymore and instead serves as to catch eager dodges. It's range and tracking is improved to deal with people who back walk after heavies.
-Sweep now also gives heavy as a reward for Hitokiri.
This is of course rough draw up of the kit. It doesn't include the numbers for damage or recoveries or even speeds of the bashes. The general idea again is to further bolster the idea that she's all about that vortex. Giving her more options to not only initiate into it but to continue it. Essentially all of her neutral attacks lead into her vortex. Sweep is only available in chain to encourage more use out of her chain heavies. This is done because sweep would be a different timing compared to her kick. And sweep has armor since it still has armor in her current kit. The armor would in theory let her perform her vortex even in a team fight situation since she wouldn't be interrupted by attacks.
Her sweep also only existing in chain means neutral is more easy to understand.