Strange AI behaviour at map start
Hi guys
The NPCs in my outpost map "Crow's Brewery" behave strange at map start. When I start playing the map in the editor all NPCs are in idle state. That's what I want. But when I play the published version in Arcade the NPCs are alerted and run around as if they had spotted the enemy right at the beginning. (But they did not see the player - they run into to opposite direction)
There are no animals on the map. Does anyone have an idea how to avoid the NPCs alerted state st map start?