Hi guys!
¿What version of the division has more active players in 2020, the division 1 or the division 2? seriously, a need a game to loose myself in quarentine and i know this is a good game :).
Thanks!
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Hi guys!
¿What version of the division has more active players in 2020, the division 1 or the division 2? seriously, a need a game to loose myself in quarentine and i know this is a good game :).
Thanks!
The Division 2 has, hands down. But a fair warning though, most players are at end game so even if you pick up TD2 now, you would not get anyone through matchmaking for earlier level missions.
Yeah, I agree TD2 has more players, if for no other reason than it is newer. That said, I still think TD1 is far more fun. So much so that after a recent hard drive crash, I didn't even bother to put TD2 back on. I had bought the WoNY expansion and played it maybe only 4 hours but it wasn't enough to save me. I am not one of these people that make snap decisions to uninstall or ***** about games. I was a day one player on both it and TD1. I have well over 3500 hours in TD1, but only about 75 or so in TD2. I had such high hopes for it. Perhaps that was my problem; I set my expectation so high. It seemed to me if they had taken TD1 circa 1.8 or so, change the location, new bosses, and maybe mix up the weapons a bit, they'd have a huge hit on their hands. But, much like Ghost Recon Wildlands to Breakpoint, they made a huge right turn and deviated from the rock solid base they had created. I will say that I like Breakpoint more than I like TD2 if we are comparing the first of a new game line to the 2nd.
Kept hoping that as Div1 has run its commercial life according to Ubisoft they might have pushed it on to a smaller tech group who could give it a new life..
This story has so much to offer and the basic game play is so good and unparalleled intergration compared to other games I have played.
The light zone could be revamped with activities, new groups or revamped numbers.
Extend the zone into new areas with zones such as invading the big ships in the bay, high rise buildings and the vast underground tunnels and railway complexes, how good would they be.
I would pay for those activities in block releases.
Perhaps introduce a new faction that could give a whole lease on the game.
Improve the breadth of activities in the dz with team and single pvp where dz drops on dz2 which sucks.
I like your ideas Yam... I'll add to that to make the map that is the DZ playable as part of the LZ (I am not talking with the DZ items, currency, etc, just the map itself).
I assume you already have the DLC's? The addition of the Underground and Survival greatly extended my playtime.
If I remember right, that is only with the WoNY expansion or included on the complete game with WoNY included. I may be wrong however as I already had 4 characters at various stages in the game with the lowest being ~25 when they announced that leading up to WoNY release. I actually liked the leveling up a fair amount in TD2. I just disliked the end game and resented the fact that you are automatically thrown into the next WT level without forewarning after you complete certain things. There were a lot of side missions and stuff I wanted to finish before I started the invaded stuff.
[PVE]
I'll say this; the concept of fun varies and is very subject ivefrom one person to another. That being said if you are PVE oriented, I'd say TD1 is a lot of fun and more fun than TD2 but you won't last long in the game because you will hardly find anyone else to matchmake for missions and incursion (hardest content throwing waves of enemies).
The gear system in TD1 is pretty much straightforward but you will have hard time now because gearing up efficiently as you need to grind for hours.
Whereas with TD2, the missions are not that bad but not any better than TD1; basically the same rhetoric, go here shoot npc, open doors, shoot npc, interact with a friendly npc or an element of the design to get the boss to spawn, kill him and go on. The same thing, they did not really overthink the missions architecture. the major difference between TD1 and TD2 PVE is that with TD2, your world is alive, you have activities in the open world that gives you loot and loot changes on a 24h interval throughout the map making less painful to grind. TL/DR: you want AR, go to a specific missions or location and do as many activities and you'll be rewarded with AR at completion
[PVP]
TD2 pvp is broken beyond any measure, PVP is an afterthought and it is pretty clear that TD2 was created with PVE in mind. The game is suffering a balancing issue between PVE and PVP making that any change of a gear that is broken in PVP will ultimately affect their use in PVE.
TD1 had suffered balancing issues in the past and almost everyone agree that TU1.8.3 has put the game in right place.
I think, players are given 8h free play test for TD2, you will have a minor taste of the game but it should be pretty indicative as to if the game will have your interest.
I've started playing Division 1 again, because I loved playing Underground daily (max rank). I remember stopping playing Division 1 at Patch 1.3, because the damage the enemies gave out was too excessive, and it was borderline ridiculously hard. Patch 1.8 fixed that and made Division 1 a lot of fun again. For some reason, the devs have the damage output of the enemies in TD2 at what seems to me to be very similar to TD1 Patch 1.3, or worse. The enemies in TD2 are complete bullet sponges, have ginormous armor and health. The enemy "weakpoints" that you can shoot to blow up to weaken/kill enemies are a complete joke, because they take way far more damage compared to TD1.
TD2 is flat out not fun to play, when you barely get hit by any enemy and are instantly about to die, in a never-ending cycle, and you have to use multiple gun magazines to take down the harder enemies. The devs do everything they can so that players in TD2 are weak as possible, making everything more challenging and more importantly, very frustrating. It's too bad that TD2 wasn't a huge expansion add-on to TD1.