Quote:
besides hackers being rampant and killing the game right now
Please make sure you are sending reports to our Support team so we can get that sorted right away.
Quote:
time to kill feels a little long where players are constantly running off with 50 or less health and getting away.
I think most player's initial reaction to the game is that the TTK is fairly high. As Randy points out, most BRs have a much lower TTK. I think it's something that gives Hyper Scape a unique feel and feels incredibly rewarding when playing as a squad. There are tons of movement options in the form of Hacks, as well as the Jump Pads around the map.
Quote:
you need to be able to shoot through armor hack eventually like the ball hack instead of waiting for it to run out.
We mentioned in the recent patch notes we have noticed players learning the cooldown for the Armor hack, and are waiting players out for the cooldown to finish before they start to attack.
Quote:
the invisibility hack needs a longer charge up time or you need to get better visual ques when you hit them while they are invisible.
I've been told that the Invisibility Hack has an awkward delay at the end of it when you are coming out of it. When you say charge uptime, do you mean cooldown or the transition into the Hack itself?
Quote:
i think they should implement a system to where if a player has taken damage in the last amount of x time they cant heal while they are running or up the amount of time they already have if that is in the game.
Can you explain what you mean by this suggestion? What is the issue you are trying to resolve with this change?
Quote:
they need to add a slight wall climb ability and work on how momentum works in the game.
I agree that it would be nice to have the ability to wall climb on certain areas of the map.
Quote:
they should just remove the events that happen in the game or at the very least remove the low gravity one.
Hyper Scape was built for Twitch Integration. The events are part of the game itself, so the mechanic is not planned to be removed. However, feedback on the specific events itself is appreciated. We are aware of the memes around Low Gravity and have been documenting feedback when given.
Quote:
reveal event blinds you and makes it hard to see.
This has been reported actually!
Quote:
- get rid of the sound that it makes when an event is about to happen because its the same sound used for a windows action and is really annoying.
What Windows action? I can't find a similarity off the top of my head. The noise is to alert players something is about to happen instead of it happening randomly.
Quote:
the sound of the boxes you can find needs a better audio que instead of the high pitched one.
What kind of specific audio queue are you looking for? What is the issue with the current one?
Quote:
i personally believe they should get rid of upgrading things because it adds to much looting time to the game and is really annoying when your team mate picks up an item you need to upgrade their item.
The issue with your teammate picking up an item you need is an issue with communicating with your team. Some people may not realize you are also using the same gun, so communicating that you are looking for something is important. I personally find the looting system to be really quick and easy. Picking up an item to fuse takes no time at all and can be done easily by running by. The only thing that takes a little bit more time is picking up something new and trading it for something you already have. It can also depend on where you are dropping and if anyone has looted that area before you got there.
Quote:
we need a different game mode besides the crown rush because it feels gimmicky at the end when you destroyed the lobby and its just chaos of people shooting at you instead of the crown holder while they run around the map using armor and movement abilitys to get away.
We have mentioned that we do plan to do other game modes, like limited time ones such as the Dark Haze event. The people you are fighting while someone has the crown could be the squad members of the Crown Holder who are defending their teammate. It can also be an issue of that opponent's target prioritization. Especially if you engage with them in a fight first, they will turn around and fight back. Additionally, there are two ways to win a match - either being the last one standing or having the crown. So the flowchart would be to get rid of the other players so less players are fighting for the crown. Regardless, how would you suggest improving this type of situation?
Quote:
you need to take damage from your own explosives.
I agree that there should be more friendly fire damage from explosive weapons, as this would help in the situations where it is being spammed inside of buildings.
Quote:
a minimap would make deciding where to go next a bit easier in a rush when you are getting shot at and the zone is disintegrating
Minimap has been a hot topic within the community. Personally, I think the game is really fast paced so a mini-map doesn't seem super useful since I am constantly moving away from the Decay and towards/away other people. You do have the option to flash the full-screen map, but that can be invasive and distracting. I don't think there isn't much of a tactical depth yet to want to rely on your map as much. I think it could be useful in the case where you would like to know what zones are decaying and want to challenge people who are pushing from that direction. However, I do understand the appeal for it from other games and the comfort of having one available is nice.