Multi-player, PvP modes has been brought up a few times. The post usually gets both negative and positive feedback. I'm on the side that wants to keep ACR a single player game. There are lots of games you can do multiplayer.
Hey, everyone! Thanks for the feedback, there are some great suggestions here! Mamilaris - I am once again impressed by the amount of detail included in your post!
Story missions have some of the best rewards of all the mission types... That is the first time you play them. After that the cost to reward ratio is very very minimal.
We have the other missions for codex, crafting, and DNA farming. These other types of missions seem somewhat balanced in their cost to reward ratio.
Perhaps story mission replays could be about gaining COINS.
Increasing the story mission replay coin rewards would give players a reason to replay the actual story the game is designed around. The reward levels currently do not encourage players to relive the very reason they started playing.
Region 5 Story Missions: cost 8 intel - reward 420 coins, 200 XP
Region 5 Standard missions: cost 8 intel - reward 460 coins, 160 XP, wood or stone, plus their rare codex amounts.
Add up the cost of the wood, stone, xp, codex, DNA, or crafting materials and assign a fair amount of coin to be rewarded based on the intel cost of the story missions at each level.
More than just having no incentive to replay the story, the reward level for replay is actually a deterrent to replay. Replaying story missions currently is a waste of your limited intel resource that you need for crafting items or leveling and ranking your heroes.
https://forums.ubisoft.com/showthrea...Replay-Rewards
Hey Mamilaris, how are you?
Lots of great ideas here! I'll have to go over them in parts.
I agree having new characters from different time periods, although they would need events set before or after their main games, or maybe they can work in the style of Eagle's Shadow, as concurrent stories?
The new outfits would be cool, especially if they give new abilities, like T5 gear has done. However I would prefer them to be buyable with DBC, we have so many of them, and it makes sense in the lore as it would be like unlocking new memories.
I miss the modern day component in this game. I think that instead of making them a normal rift events, they could add to the map missions "helix glitches" that when combined unlock secret missions where you can farm the fragments for Desmond and the other modern day assassin's. Maybe use those glitches we see in Echoes through the animus.
As for new regions, I prefer they stick to the time period. Given that Aguilar dies in 1527 and the current story ended in 1498, you still have time to include stuff like the Conquest of Mexico, a time period rarely explored in videogames, and it gives us the chance to expand the lore of the franchise, get new farmable heroes from the Americas. Seeing Aguilar and his disciples travel to a new world and help to expand the creed to aid those opressed would be something nice to see.
Yes lots of great ideas. The good news is that at the current rate of rolling out new content this list should only take about 50 years or so... Assuming that any of it gets approved that is.
Hahahahahaha
It's a great idea and I love the div table format, but in all honesty they can't even figure out how to run this version across all devices.
I would love to choose the character to work on, but they'd be crazy to let us do that. Everyone else would be done with the game too! :p
Charlie, My friend, I'm so glad that you liked this idea :)
I hope there will be such an update in the future
I really want such a system to be in Assassin's Creed Rebellion
I think it would be great if everyone chooses the Helix Rift Event they want to play :)