Originally Posted by
MCBooma16
I don't think there're many major balance issues anymore, I think the learning curve is so big and unforgiving that it can make this game frustrating to play at times. There is sometimes so much and sometimes so little that can go into any fight or battle, and every character is different. There are many things to watch out for, and I think players forget that this game is not to be taken too casually, which is disheartening to many.
You may have it easy-going or you may have to use your head and make some big gamer moments.
It can be hard for certain characters, but it's not because they aren't capable, it's just that other characters have things that others don't such as easy-access unblockables or HA. Different hero attributes WILL force you to have to stall or parry or dodge more depending on the hero, but you will see something like this even in more popular games like League of Legends. It IS possible to antigank and do amazing things with every hero, you would just have to do everything right and understand exactly what situation you're in at all times. You're likely to have moments of easily gankbusting a 1v2 or 3 or 4, but there will be other times where you will get smacked around until you're dead. That happens in every game, and you cannot win them all.
That's the healthy thing about this game. If it were more likely that someone would survive a 1v2 or 1v3 and so on, the game would become rather ridiculous. 1vX should be difficult, and in this case, against good opponents, it can be extremely challenging. I hate having opponents behind me, because indicators can switch from left to right in an instant if I or them change their positioning.
Revenge, although kind of weird at the moment, needs to be built up by defending, not hyper armoring through everything. Assassins are typically notorious at building revenge for attacking someone external blocking them, which takes me to my next point.
MANY people do not know how to gank, and will blatantly and aimlessly throw big attacks as soon as they can, and this can quickly build revenge against a player who can defend themself appropriately. Ganking is just as big a skill as antiganking, and I'm sure concepts are similar in League of Legends even in regards to 1vX.
A LOT of people don't fully understand the mechanics of FH, even some of the little ones that are just as important. Casual players may not look to watch YT videos about FH, and in that case, they'd be missing out on lots of valuable game knowledge and info. I can assume anyone who visits the forums or watches YT videos is more than casually committed to this game.
I don't think this is necessarily an issue, but the biggest "issue" is that this game is never really easy, and you must spend lots of time to progress your skills. Sometimes people are too quick to say, "That's ridiculous and BS" but there are actually a lot of good things about this game that keep me playing and entertained.
Are there flaws? Absolutely. Are they game breaking? To me, not necessarily. Is this a casual player's kind of game? Honestly, I don't think so. Whenever I play, I aim to try my very best to win and fight my hardest. Using my knowledge of each character, mechanics, and situations, I will always do what I can to survive and win. Sometimes I'll win, sometimes I won't. It is what it is.
To get on and expect to win every game with no "BS" or ridiculous crap is unfortunately not the way anyone should be looking at this game. You need to be thinking like an actual warrior. "If I run to C, will I come back alive?" Dramatic, of course, but expect this game to be hard. This game is hard, there isn't anything really easy about it unless you spend an enormous amount of time playing. You can't turn your brain off.
There are some issues, but they just make the game challenging, not necessarily broken at this time.
The devs will eventually fix some of the issues, but not with the likes of a pandemic.