DEVs, F U for DARPA Bugs. Completing it depends on our RNG of not getting any bugs
Yeah, fixing the damage glitch, clap clap. but did you test your damn game before launching other things such as manhunt?
I ran DARPA Lab at least 20 times on Heroic, guess what? More than 15 times, there were npcs spawn bugs or door bugs. And most of the time, the NPC that is stuck is the one that places the healing station. YEAH, you can say use the chem launcher to shoot the wall and kill him. Guess what? He is standing next to his ******g healing station behind a spawn door which we cannot get to.
Did we run Darpa too smooth for your liking? Do you not want us to complete DARPA? The ******g NPC didnt kill us, your ******g bugs did. If you call players who use damage glitch cheats, then how about your AI/NPC who uses bugs to force us to rerun the missions over and over.
And for the remaining times that we DID manage to get to the last boss, you spawn 2 grenadier and 2 auto turret dogs right at the beginning. Not to mentioned on heroic, the final boss has this ******g "immune" status. Our team could complete legendary with ease now. But this Heroic DARPA is a joke with the RNG. RNG of spawns and RNG of BUGs. Dont all final boss fight have a checkpoint right at the end?
Hours wasted on reruns simply cause of RNG hoping not to get bugged. Try running DARPA Heroic with your developers and see if they can finish it properly without bugs.
P.s. GET RID OF THE ******G ALARM in the room with the hole to drop down. the Alarm is ******g annoying as **** especially when you Bug the game forcing us to ******g re-run it. Are you working for the CIA? is that alarm some form of mind control gimmick or to annoy the **** out of us ?
You already lost alot of players with your ban, Put out the bugs properly or you lose the legit players too.