This game went from Cover Shooter to Run Away Shooter.
When you reach a stage if you attempt to leave cover you can die in 2 shots.
Enemies have Insane amount of Armor + Overhealth + Shield + Gun + and just runs upto you with no practical weak point - the only option is keep running away to keep immense about of distance.
I am honestly surprised at this point Massive didn't create a unit that can just walk through walls - have jetpacks - and homing missiles.
I would joke about Massive Creating a Unit that can shoot through walls - but True Sons Machiengunner can actually shoot through walls.
https://youtu.be/hpl24QNbW8Q
There really needs to be some practical balance patches
I had to fight 4 Rogue Agents in the tiny room in Union Station ( The little bar with a drunk Hyena sleeping )
We had a Machinegun Warhound spawn behind us in a tunnel map - though can't remember which one off the top of my head. It just did its little spin to win and wiped the team from behind.
Wouldn't it make more sense the more powerful the unit is - the more apparent their weakpoint needs to be?
Its a simple balance philosophy. If you guy have a person running with a shield - there needs to be a weakpoint to counter it as if you shoot a Gold Runner in the feet their recovery time is 0.8s