Division and the RPG trinity
Hello Agents,
I would like share my opinion upon the (more or less) forced trinity on higher difficulty content in the Division.
Just a short explanation, in most massive multi-player online games (like World of Warcraft, Star Wars - The Old Republic,...) there are three roles to fill for a group. Those are tank, heal and damage dealer. The roles have unique skill trees to fill their job, they also have numerous skills to support this playstyle. They all specialize in their role and lack in the other aspects. With WONY and the current NPC scaling the game forces a trinity on us agents. For those following some of the Division streamers, you will have seen they play with tank+heal+2 dps in legendary difficulty.
In my opinion a clear specialization for agents is a nice idea but nearly impossible in this game. By now I played some missions as a healer and still find my self shooting most of the time, my healing skills are fire&forget and players are often not tanky enough to make my healing meaningful, e.g. I can not heal an agent tanking enemy fire as the enemy burst damage is just too high (looking at you black tust healing stations). The limitation to two skills is another aspect which makes those roles a bit more meaningless. Last but not least the game does not teach the roles in any way and the group finding also does not represent this aspect.
I would like to hear other opinions on this aspect.
Regards,
styg