As a returning player, can someone explain why Talents were removed?
I enjoyed warlords of new york, but i am still confused as to why holster talents, secondary talents and talents on everythign beyond chest and backpack were removed?
Was someone saying the game was to complex? Did the devs just want some super simplified game because balance was becoming to complicated for them to manage? Are they coming back? Or is this is? Stack weapon damage, weapon specific damage, crit chance, crit damage, and then press left click. Is this the depth of skill complexity?
Im having trouble figuring out how to make an interesting build when theres nothing interesting to build with.
Why dont kneepads have movement and cover specific talents?
Gloves have skill/handling/grenade utility related talents?
Masks have resistance/accuracy/ debuff related talents?
Holsters have weapon swap/reload/ utility related talents?
I just dont understand why an effort wasnt made to make sure add more complexity instead of removing it.
While we are on the subject, why dont guns roll yellow stats? Why cant skill players create a weapon that functions as a stat stick? or why dont tech weapons drop? I want the ability to roll skill damage, burn damage, bleed damage, status effect on weapons.