Man I'd give my left arm for the D3-FNC set to be in this game. Loved using it with my high health shield, felt like an actual tank, not, whatever passes as a "tank" in this game.
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is like a god mod NPCs when two med pots are deploring at the same time
This right here, sweet jesus it's pretty much impossible to pass the initial objective in the last area of the mission of Tidal Basin, when playing on Challenging or harder. The healing station IS NOT affected by emp based weapons & skills, it closes but still deploys healing charges. On top of that, it has alot of health. It heals faster than 1-2 players can take out the bonus health it keeps stacking on the 3 generators. The worst part is you cannot focus all 4 players to overcome that, due to all the npcs swarming the area.
I thought the situation with medkits couldn't get worse, Apparently, I was wrong.
https://forums.ubisoft.com/showthrea...laced-in-Spawn
FYI, stupid boxes 9/10 times are IMMUNE to fire grenades.....
So you're forced to leave cover and die to get at it....
Or wipe and retry hoping the ahole comes forward enough to be shot...
I failed the 2nd mission on Coney Island where you're fighting Dolores 5 times in a row because of having to deal with Dolores, The Chaingun Heavy and the Medic. All that on the story difficulty playing solo and I had 580K armor that just went in the blink of an eye.
I'd rather deal with three Heavy Cleaner bosses than one BT Chain Heavy + a Medic.
The problem is the HP is just too high and there are no Crit spots to disable the medkit.
This is a 100% Pure Bullet Sponge Mechanic.