What's the reasoning behind damage values of attacks in TG?
Why is it some faster lights and heavies that have faster recovery from cancel or land faster deal more damage?
Some heroes who design around spamming lights and heavy-feints (or landing them) has damage values higher or equal to those who is designed around landing 1-2 hits through a combo.
Examples:
Lawbringer heavy 24-26 (side, top)
Highlander light does 13, offensive light does 8-9. Heavy 28 (cancel Celtic to side 24)
Shugoki 24.
On the other hand berserk does 14 light, heavy does 28-31. He's jumping one does freaking 45 damage
Peacekeeper ligths do 14
Orochi side heavy does 24 damage.
Warlord's light deal 14 damage.
How is it bigger weapons with clearer animation and some have even 600ms lights and 800+ms heavies do less damage compared to assassins with smaller weapons, less obvious animation, whose heavies cancel much faster and land faster too. Fighters with small weapons like swords and daggers do more damage with one attack than fighters wielding greatsword, giant club, halberd, etc