once we get min maxed then we can say that seems off, if hard is to much for people then set it to normal and run around having fun with that, at hard i am having no issues with enemies and i am just starting to min max my different builds a few god rolled smgs and such for shield build, and trying to get liberty so i can try out Bullwark shield again, skill build atm my seeker cluster mine not that viable still would have liked they changed airburst into a specific target rather than area of effect so it could seek out the target and if destroyed would blow up were it was and not just fall apart.
I tried running challenging but my skill build got "owned" constantly and my lmg build i have not tried that yet, i stick with hard for the time being because i am also just out exploring but you can feel the combat is difficult if you get the unfortunate one of a heroic cp 4 and all of a sudden an elite supply convoy shows up, you can either cut and run or try and fight through it, my biggest issue is the heavies with no weak point the melee rushers up until i began using ensnare on them with lmg i am running gunner so i have the riot grenade at least i think it is gunner but anyway i have a build with foam grenade that ensnares enemies and that helps, we now have to rely on our skills and even grenades again, we used to do that in heroics in the division before everything got min maxed and they nerfed content so casual players could also do heroic.
We threw incendiary nades to block a flank off when we got rushers and we placed shield barriers to protect our selves from enemies that flanked so for me this feels like old times with less armor repair "Healing" and i love this whole pucker effect at times it makes it more fun, if i wanted a casual running around experience i would set it back to normal and no directives on.


