This game needs fully detailed video tutorials
I just bought and installed this game yesterday and attempted to play for 20 minutes and couldn't. A lot of need to know information is missing. So instead of playing I have been trying to do research on things in this game so I don't have to once again stop playing and spend countless hours trying to get complete answers to every game play basic so playing becomes possible. This game requires spoon fed, step by step instructions that has all steps. along with an actual explanation as to what reasoning half this stuff is even in the game for. Without an actual demonstration that goes over things such as the interface, what the icons mean, how to read the map, ETC...playing this game as per it's design is simply impossible.
I'm totally lost. I Need some serious help.
What does loadout mean? The information in this topic https://support.ubisoft.com/en-AU/Fa...ivision-2-TD2/
only leads me to more questions because there is no real explanation about what exactly this is and means. Saying "Loadouts allow you to save up to six different combinations of gear, skills and talents, making it easy to switch from one to another when the situation calls for it." Does not explain anything about what it is that I can make any sense out or. On top of that, where are the menus shown in the pictures? how do you get to them?
None of the icons in this game have been explained as to what they represent.
The entire map is totally useless, A total cluster screw of icons that are meaningless and have no explanation and breakdown of what they mean (Example an icon in any game which is labeled loadout is totally useless without having what loadout means or is, along with how to use it.
I was reading through the uplay rewards and I saw crafting (which I'm guessing has to do with upgrades) Regardless upgrading is useless without a fully detailed step by step explanation with instructions have been given. Example Saying go to a crafting station (Or whatever) is completely useless. Here is an example of what is needed. A player has to be explained all the information about upgrades/crafting before even telling them to go to a table/station. Then once at a table/station, the player then needs to be told exactly what to do with all steps. Crap messages of Open your inventory need to stop. Instead of the "Open your inventory" message, it needs to have something like this
"press (Hotkey/button)"
Highlight (Insert whatever
Once highlighted press (Insert hotkey/keybind) explain the icon or name of whatever
Once you press (Insert hotkey/keybind), you will now see (Insert screen or detail or icon)
To finish press (Insert hotkey/keybind)
To check and see if the upgrade is applied, press (Insert hotkey/keybind) and look at (Exact place on the screen give some visual detail someone can use to check.
So instead of playing the game, all I've been doing for the past 2 days is reading up on things which I've seen other people mention, and I still have not learned anything at all, So far everything written by anyone is useless..
Don't know why game designers make games then never bother explaining the mechanics in them. Games like this are way too confusing which makes them too complex because information needed to play such as switching guns is always missing. This whole mentality gamers have of it's common sense or it's easy helps no one. It isn't easy and is not common sense.