Survival and Why Massive Wont Address It...
I get it, some of you don't like Survival. I love it. I know that there is a solid base of players that want it, so if you are one that doesn't, I respect that … but lets keep the trolling to a minimum here. I took a year long break from The Division 2 - the game felt a little stale with the DC dark zone play and of course, lack of Survival mode. I spend most of my time playing PvP and have consistently asked for clarity on this only to be met with absolute silence. Sure, the new Warlords of New York looks decent … but at the end of the day - running around shooting AI will again become tiring, where PvP Survival is literally different every time you load in. Its a challenge. You have to react quickly. There is little room for error. Planning, Coordination. All of that goes into a single game of Survival. Its the most, high risk/high reward part of the game, and so many people want it, so WHY NOT ADDRESS IT?
Survival mode needs to be integrated into the base game going forward.
I enjoyed survival the few times i have been able to get into a session, I can't wait for ever for other people to hopefully want to play. I actually want them to implement the survival mechanics more directly into the game. Personally with the introductions of seasons coming, a new type of random event that could be added is hurricane and snowstorms of varying strength. Announce at the beginning of the season the 2-3 weekends where one of the storm types will be hitting the maps. Then have it be varying strength of storms from say a 1 where it strong winds and rain effecting visibility and some smaller things all the way up to a 4-5 where everything is done, venturing out gets better gear higher risk, and includes things like establishing back up ISAC power to enable skills similar to survival now. I don't want a new mode of survival that will have the same player base issues, I want an integrated survival aspect into the game.