Originally Posted by
CanadianSoupMan
I already talked about this half a year ago. When i say weapons here of course it applies to armour as well
Players should be able to unlock weapons from the already unlocked tiers using steel and or salvage. In this it would make sense to have unlocking a locked weapon cost the 100-600 steel it currently costs to change a weapon skin
Changing the appearance of an already unlocked weapon or armour should NOT COST ANY STEEL. Some salvage costs only would be much better. Even then, it should not cost thousands of salvage just to change some apparel, especially if you already unlocked it. As it is now just doing apparel work on a hero is VERY stressful considering you cannot preview armour in a convenient manner and you get charged a million steel for experimenting.
Refinement costs for high level gear is incredibly unfair in terms of steel because the most commonly used perks are the first 3 so players are punished for not just using the first tier of common armour which becomes unavailable at higher reps. Ideally the perks being used should be considered in pricing. I think this could be another area where steel prices are dropped all together in favour of using salvage more.
Legendary refinement (the gear with the diamonds on it) needs to be fixed. It is useless and just a relic of the original gear system. Either remove it or actually make it so 4+ perks combinations are possible using these high level pieces of gear.