About Peacekeeper and the lack of moves, damage and options She has
So apart from the cruel nerf to shinobi, the not so great nerf on HL, I, a pk main got nothing in the latest patch.
Horrible recoveries that are inferior to jorg and BP BOTH HEAVY Class (She is an assasin for god's sake!) , horrible feats, telegraphed slow heavies that are useless, no opener, terrible many times nerfed damage output, bad stamina cost benefit relation, clunkyness,atrocious range, no benefit for bleeding except for enhanced lights for a two movement combo... I mean if you as a dev put a passive damage based on poison or bleed GIVE ME MY "INTEREST" IN FORM OF MORE DAMAGE FOR A EXTENDED TIME IN EXCHANGE FOR INSTANTANEOUS DAMAGE. Or at least sum 1-2 damage FOR EACH SUCCESFUL (stacked) BLEEDING ATTACK WHEN THE OPONENT IS SUFFERING THE BLEEDING STATUS.
example: first dagger cancel applied= 11 damage , second 12, third 13 until a maximum number is reached. This one damage extra is only applied if the target is in bleeding status.Call it anemia or something that reflects the constant loss of blood by subsecuent thrusts.
"But you have deep gouge/ dagger cancel"
Well for only one direction and A dagger in your FACE only deal one damage instantly. Many times I lost because an opponent Who is with his resting life bars already completely red takes too much time to Die, meanwhile the effort of continued baits, faints and dodges made my stamina dissapears. Again I did a loan without an interest.
to correct that you can give a second buff to her is that she regains stamina equal to the bleed she applied every time it ticks so that the huge stamina consumption is mitigated by that. (Applied when she is locked on to an opponent as well as when an opponent is locked on to her)
At least if you give us recovery times proper for an assasin not slow ones like a Heavy class should have (not jorgs and Bp that are unpunishable even on miss cause ABSURD recoveries for a HEAVY) we at least could do something in dom and breach without sweating an entire olympic pool. Or being massacred by premium chars used by decent players that Know how to exploit the imbalances.
You can at least give us a better tracking and recovery JUST FOR THE DODGE ATTACK so we could use it as a "COUNTER ATTACKER Class". Even her punishes for light parries are laughable, too little damage for a such "counter attacker" She is supossed to be a dancer with blades that is a lethal when you miss or get parried.
Not this imitation of shaman with a Stealth flavor with a fish and a piece of old bread as a weapons.
Or make her dodges attacks undodgeable or a better deflect Window/damage but give us something to use!
I main the zerk but he is so freaking superior. I begin to main her because nobody played her. Now Im 14 with her and even if my kill death ratio is al most 3 (the fruits of over 100 hours of training with bots) , the struggle and the imbalances against premium chars are extremely obvious and detrimental to the game. It's not surprise nobody wants her.
The punish for being op years ago must end or just erase the char.
Sorry for my bad English, it's not my Native tongue.Any correction is welcome.