I am trying to find a document that lists all the enemy classes and what their roles are, anyone know where that might be?
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I am trying to find a document that lists all the enemy classes and what their roles are, anyone know where that might be?
I'm not sure this has been documented yet. You can observe the names through your drone (I doubt I have the official names below), but it seems to be the common round up typically seen in far cry / division / wildlands. The most common are:
Rifleman - Typically infantry. Ducks to cover or rushes you. If you are out in the open they will burst fire at you. These fill the common grunt role and the AI is meant to be dumb, because... well you are meant to kill loads of these guys. They are the fodder.
Comm Operator - Guy with radio pack, Runs to cover and calls in backup. Kill him quickly to neutralize the reinforcements arriving.
Drone Operator - guy with four dots over his head. Runs to cover and "summons" 4 flying drones. These hone in on you, but they seem to appear a few seconds apart so you rarely have to fight off more than 2 (I suspect it doesn't even summon more than 2 at a time with 4 in total)
Sniper - long range of detection. Nearly always (but not 100% of the time) in a tower or on top of a building.
Rocket Trooper - snipers with RPGs... though I believe their detection range is much less than the sniper. Blows up real nice if you hit the missile launcher.
Charger - shotgunners that run right at you. The shotgun blasts stagger you which can be annoying (AND deadly as you can't fire back for a second or two)
Commander - Has a little heavier armor. Otherwise not much different than standard troops.
Heavy - the big guy. Double tap his head.
Just like Far Cry games have North/South soldiers and Wildlands had Santa Blanca / Unidad so does Breakpoint have Sentinel and the Wolves. The Wolves are the tougher variation and have several of the same types of enemies as the standard Sentinel troops.
It's all pretty cookie cutter from the standard design they have used in countless games before. You can even find comparison in the newer Assassin's Creed games with the way enemies are designed (just swapping out melee weapons and bows). They rarely drift far from this formula. The drone and radio guy are pretty much the newest editions (although I do admit the Wolves *look* fantastic. It's unfortunate they are so easy to kill... they don't even feel like powered up versions of the default enemies to me :( ..just cooler looking ones )