Critical writers for gaming news
These critics don't get it. Or don't care to write about it if they do.
The critical writings about Wildlands were wholly addressed in Breakpoint. "Go here here, kill them. Go there, kill them. Wash rinse repeat.", They said. Now, in Breakpoint, you have do some 'real' work to hunt down your targets. Most of which arent meant to be killed. Finally! Some actual Operations!
The next big gripe is the loot and gear score element. In Wildlands there was outcry (by critics) about the lack anything to do that would build the character & their gear up past standard specs. It was initially addressed with the Tier system (which I enjoyed for over a thousand hours) and then with Ghost Mode for bragging rights. In Breakpoint, from what I gather, is the gear score to a point unlocks missions and Golem Island. After that I dont know. But, i assume it will be busy work, bragging rights, and possibly future unlocks for DLCs.
Now for the big one. Loosely quoting: "Breakpoint can't figure out what it wants to be, and it's a mashup of all of Ubisoft's previous games."
Every game developer uses code from previous games in their new games. Each new game in a series uses elements the gamers seemed to enjoy from the game before it. Breakpoint incorporated ideas from gamers, elements from RPG style games it's made, and whatever Division is. BREAKPOINT IS WHAT WE ASKED FOR.
The critical writers need to play the game more than 20hrs, to see how each mission is a branch of and ties nicely into the main story. Instead of picking the game apart to a point where I can't even make sense of their argument as a whole.
What these critics should be writing about, is the experience needed as a developer to incorporate all of the elements we as gamers asked for into a game that works. A game that is just Massive in open world environment, storytelling, customization of player characters, enemy types and reactions to players...many more that I don't feel the need to write about at this time. Oh, the scope of work involved in this process to make the game. The unknown number of work hours put in. The actors, voice actors, producers, writers, CODERS, artists, managers, and financial professionals who made this happen for Us. Those people should be thanked. Not ridiculed with substandard critical writing.
Thank You For Your Time.