Originally Posted by
azynkron
You are completely missing the target here. This game IS the successor of Wildlands. FFS, you even have the characters. So, why are they fusing The Division and Ghost Recon? Well, I'm glad you asked. The reasoning and design idea is to create a frame work where you can develop several different games with the same tools and assets. You only change the surface and market it as a different game. This of course is to save time but still sell the product for the same price. Hence, more profit. At the end of this you will have Far Cry, Assassin's Creed, Ghost Recon and the Division using the same foundation but marketed as separate products. The issue is that there's only so much you can change the product within that framework so they will all have the same game mechanics and fundamentally play the same.
Ghost recon started out as a hardcore milsim. Don't know if you ever played it, but it didn't even have a character, you only had a sight on the screen. Quite a different product to this 3rd person "look at a guys arse" game. And this is what upsets people, me included, since this erases the lines between the games and removes any personality. It's not your job to adapt to their product, it's their job to make the product you want to buy. I don't really understand why that is so confusing to people.