Popping textures on object surfaces.
I've been building a track for a few weeks now and since I started I've been getting lots of random popping textures throughout my track when I test run. They appear in random different locations as small square blocks of different coloured textures and are allways on an object. At first I thought it was something to do with the decals that I'd maybe not placed correctly but I've noticed it on objects with no decals on them too. Could this be something to do with the view settings being set low or something? Or maybe too many objects? I just thought as typing this that it never seems to happen on the driving line or in other words on any solid objects, all my scenery is set to decoration only and it's only these objects that it happens on. I'll do a test and see if it still happens when I turn the objects physics back to default.
Has anybody else experienced this and maybe knows a work around?