Originally Posted by
DV20Katana
This is good to know, specially that last point. What were they thinking with that game mechanic in FC5? Who green lit that idea?! "Let the player be hunted by the baddies and have the baddies kidnap the player, make them play a rats maze game and then let him go again. Lets do this multiple times"
The mission area thing is equally bad. How do other open world games not get shackled (good word) to this? Like Fallout 4. A vast open world and suddenly during a mission it turns into Call of Duty complete with invisible walls.