Bugreport - loosing materials, gamebreaking traderoutes
Hi devteam,
nice game for someone who has played 1404 alot and the other old Annos.
But I experience some weird and gamebreaking bugs:
I just recognized that there are no more maintaininance costs as in the old games, so no wood planks for example as maintenance through the carpenter as in the old games, just money wise. Now the kontor is saying I loose wood planks. I got 2 sawmills on my island with an abundance of wood, but my kontor said i have - 7 which just got down to +-0. Everything is provided like the wood, enough workers, warehouses to collect, but still my production is 0 to -7, sometimes its +8 as supposed by the 2 sawmills. No Idea how this happens
the worst bug I got sofar, which is totally frustrating and gamebreaking in my opinion is related to trade routes between old and new world.
Lets say my old world colony is called A and my new world colony is A. just between 2 islands.
I collect rum, cotton and coffee at B transport it to A, then at A I collect beer and sewingmachines and bring them back to B to where the cycle starts again.
On traderoute info those islands are markedd with the traderoute station numbers, B is 1+4 and A is 2+3. So to have 2 islands bring stuff back and forth, due to the system of cargoholds, i need to get 4 stations for it to work. the transported resources are in abundance, rum was 8 times the amout set on the traderoute. So all materials are available that are needed for the traderoute, minimum a few, but mostly several times of the transported amount. Then suddenly I get the problem that I loose massive money, because rum is missing. I check my island and B got 800+ rum. so I wondered till I checked the ships. They are sailing empty! some of them collect some stuff for one direction, some don't even do that and sail both directions empty. Even "wait for load" doesn't change it. Deleting the line and redoing it helped just a bit. might be connected to the next bug:
Secondary harbor piers
suddenly all ships take the long way round the island, to get to the last build pier. in additon 2 piers at a secondary beach got problems, some of my ships seem to be only able to dock at one of them so there is endless traffic, while one pier is not used at all. and those secondary piers seem to cause also the not loading bug from before.they wait for a long time on the pier with the little time symbol over them, and then suddenly they drive off, as if there is no available goods.
Thanks for the game, hope you fix those like the already posted quest bugs, have some of them too