Getting checkpoints to register at exact position
Any way to make checkpoints register not suckily? I'm making a race with the bike pinned in place and the checkpoints need to to be vertical, but the only way to make them not register from below is by blocking the grey line with an object. I've got it working good enough a couple ways, by using custom respawns and/or portals with an object that gets hidden on contact and/or OPEd out of the way, but it still needs some really precise checkpoint placement tweaking to make it register correctly, would be way better if there was a way to just make a checkpoint register when both wheels make contact with an object or something like that