https://i.imgur.com/IfAvIj0.png
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Hard to believe it is the same people behind Div 1
Same goes for the parameters of gear items like +0.0% critical hit chance. And I had not just one item with zero point zero. It's obviously that there is no frame around all of these algorithms. But besides from that, playing Air & Space Museum on challenge counts hard aswell, so you have to play it just one time.
RNG and recalibration system in this game need to be revised soon. Sometimes I have the impression that this game was developed by amateurs or noobs.
I missed the first half of the first year of the division,so I missed those growing pains..
I'm wondering if I should just do the same with this one and come back in 6 months ..lol
Same here. Started TD1 when it was already six month old and was glad to have missed all the problems at the start. Although this is a sequel, it seems TD2 has the same problems. Coming back in a few months is probably really a good idea.
they have already begun with the division 3
Currently this game is way too at the mercy of heavy RNG and there's not enough 'control' given to the players.
When 99.99% of the loot that drops is pretty much garbage, it is really discouraging and kills the motivation to continue playing.
Making crafting(and re-calibration) awesome seems like it would be an easier 'fix' than having to overhaul the entire loot system