Originally Posted by
SixKeys
There's nothing wrong with multiple enemy types, the problem is that all of Odyssey's are so samey. What exactly separates Cultists from nation leaders besides their title? You can run into Cultists at a small bandit camp, headshot the leader from a distance and presto, supposedly major threat to world peace defeated. :rolleyes: They don't even get White Room speeches. Similarly you can accost a nation leader while they're out taking a walk in broad daylight, and bystanders will barely even react. Mercenaries have these little backstories next to their name but no unique dialogue or behavior alluding to said backstory (like "Raahh, you killed my brother, prepare to die!").
Proper enemy classes should come with unique behaviors and personality. Odyssey's approach is "make an infinite number of NPCs classed as "Enemy" spawn in the world whenever the player kills one, and just designate them as Bandit, Leader, Cultist, Mercenary or Daughter of Artemis". All their animations are the same. Their faces and poses are the same. A Daughter of Artemis has no more grace than a bandit or a political leader. It gives the whole game a copy-pasted, artifical feel. These aren't people, they're AI behavior routines renamed for various situations with no other discerning features.