Objects under OPE control culled too aggressively
I'm making an endless trials skill game. Each obstacle is held together with a glue group, and all the groups are stored in an object array. The obstacles are then retrieved from the object array and positioned on the driving line with an OPE. My problem is that the objects start disappearing at random, as if they are out of range and being culled.
I have tried turning the culling range up in advanced settings, adding more objects to the glue group to make their bounding boxes bigger, increasing the camera fov, moving the camera farther back, increasing object rendering distance in visibility settings, and maybe some other long shot ideas. I've noticed that the entire glue group seems to appear or disappear as one, rather than individual objects disappearing. The objects seem to usually stay physically present regardless of whether they are visible.
Here is a video demonstrating the problem. I'd love to know if anyone has run into any similar issue and found any workarounds.
https://www.youtube.com/watch?v=afe2...ature=youtu.be