This^
Plus the mantis is trash
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trash^2
While we’re at it can we nerf Medieval Flair and Hurdles From Hell too
Wheelies feel easier to me in Rising because the back of the bike feels heavier. I can go endless in Rising much more easily than i could in fusion. Front wheel is where I feel Rising is much more difficult.
I couldn't agree more. This track is probably the reason I'll never buy another trials game. The only gold stoping me from getting my platinum and I have already put 30+ hours into it. Even with the 3 second countdown this is ridiculous. The "ride on one wheel" contracts version would be much much more doable. Very much over this.
Hey guys! I'm still fairly new to the Trials Rising community.
Can someone explain to me what is frustrating them the most when it comes to Loose Screw? I've read through the thread, but I want to make sure I understand fully.
- Scottie
Honestly Scottie I've explained it well enough for Trials players to comprehend and agree. If you still don't fully understand the problem with this skillgame you need to purchase and install Trials Rising, then progress through the game so that you can unlock and play Loose Screw to see for yourself.
I think the 2 things that glaringly stand out are
1. The inability to quickly restart, it always make you go back through the 3, 2, 1 counter after you restart from failing.
2. The medal distance specifically for Gold, I think most of us can accept Platinum and Diamond being difficult, but for the more experienced players having something so difficult to Gold is infuriating. If I’m not mistaken on the PS4 the trophy for getting gold in all skill games is the rarest trophy in the game, and that shouldn’t be the most difficult trophy/achievement in this game. If you have more people completing a Ninja track than getting gold in a skill game, something has gone wrong.
Thank you for sharing this information with me @ER1C612!
Do other players feel the same way? ^
- Scottie