What are track builder's and track player's opinions about...
What are track builder's and track player's opinions about some of these topics:
1. Enabling or disabling the helium if it makes your hard/extreme track to easy or not play the way you want it to play. Do track players want the option to use the helium?
2. Well done physics objects on the drive line? And if well done, should it be staple to put the black and yellow decals on all physics objects on the drive line? If mixed, keep them to the core dive line, or as shortcuts?
3. Music for the track, on or off, if there is a good amount of sound already in the track?
4. How often does one check if there is a secret/harder difficulty if the player backs up at the beginning of the track?
5. Hiding checkpoints so they can't be seen for better immersion? Do you always want to know when the next checkpoint is, or does it not matter to you?
6. Using portals/teleportation in your tracks, even if it works well, does it make the track lose points for you?